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- Xbox Live: Top 10 der gespielten Titel [am 04-04-06]
- Zahlen & Fakten zu Xbox Live für die Xbox 360 [am 25-03-06]
- Xbox Live: Top 10 der gespielten Titel [am 14-03-06]
News vom 29-09-05
Die Kollegen der englischsprachigen Zeitschrift EGM konnten Rares viel versprechenden Xbox 360 Shooter Perfect Dark Zero anspielen und in der neusten Ausgabe weitere Informationen veröffentlicht:
Laut Xbox Corporate Vice President J. Allard handelt es sich bei Perfect Dark Zero nicht um einen Launchtitel der Xbox 360. Dennoch soll der Titel es bis Weihnachten 2005 in die Läden schaffen.
Die Kartengröße im Multiplayer ist je nach Spieleranzahl frei variierbar.
- Die Insgesamt 28 Waffen verfügen wieder über 2-3 Schussvarianten.
- Eine spezielle Waffe soll es ermöglichen, Abbilder des Spielers zu projizieren um damit die anderen Spieler zu verwirren. Als Gegenmittel dient die RCP90 Submachine Gun, die diese Hologramme sowie unsichtbare Gegner enttarnt und zu allem Überfluss in der Lage ist, gegnerische Geschütztürme umzuprogrammieren.
- Waffenlose Spieler können sich schneller fortbewegen, als ihre
bewaffneten Kontragenten. Zudem lassen sich ohne eigene Waffe die
Wummen der Gegner klauen, insofern man die Gelegenheit bekommt,
unbemerkt an den bewaffneten Gegner heranzustürmen.
- Die Spielerbegrenzung für Online-Matches wurde von 50 auf 32 Mitspieler herabgesetzt.
Außerdem haben wir noch einen Titel des Original Soundtracks für euch, sowie neues Bildmaterial und einige Hintergrundinformationen über Joanna Darks persönliche Daten und ihre Herkunft.
Joanna Darks Biographie:Full Name: Joanna Dark
Date of Birth: 03/18/2000
Blood Type: O
Height: 5' 9"
Appearance: Red shoulder-length hair with distinctive blonde streak, blue eyes, pale complexion, and a slender, athletic build.
Distinguishing Features: Star tattoo on neck (left side).
Occupation: Bounty hunter and bail enforcement agent. Certified for international operations.
Known Relatives: Jack Dark, father and professional bounty hunter.
Associates: Chandra Sekhar, a young hacker who runs mission assist for Dark Bail Bonds.
Background/History: Joanna Dark is an eager bounty hunter, a raw talent with laser-sharp reflexes, a reckless streak a mile wide, and a flair for sniffing out trouble. Her father, Jack, still can't help thinking of her as 'daddy's little girl' and she often bristles at his overprotective tendencies.
Joanna is capable of deep, destructive anger, and often lacks the discipline to keep her temper in check, which leads her to undertake reckless, ill-advised actions. Despite this, she is also extremely gifted and adaptable, and this frequently gets her out of dangerous situations.
Growing up in the shadow of her father, Joanna was trained from birth to be self-reliant; this makes it nearly impossible for her to easily trust someone else, particularly since her youth was spent helping her father chase crooks, hoodlums, liars, and thieves from one end of the globe to the other.
Despite a childhood that could best be termed 'eccentric' - most adolescents don't catch crooks with their fathers - she is remarkably well-adjusted and content to live each day as it comes. Trained by Jack but untested outside of HoloMan-VR, Jo is desperate to demonstrate her talents, as much to herself as to her father.
Q. Where was Joanna Dark born?
Joanna Dark was born in Atlanta, Ga. while her parents were on holiday. The family moved to England shortly afterwards.
Q. How was Joanna Dark educated?
Home-schooled, if it could be called that. Joanna followed her father and Chandra across the globe as they tracked down the most elusive criminals. She spent a short time in an American school in Beijing but never quite managed to fit into such an ordered environment. Joanna was invited to leave after hospitalizing a bullying quarterback.
Her education as a result is patchy; online and remote teaching, some tutoring by stuffy AI lecturers. Joanna's practical nature means she'd much rather be refitting a bike's hydrogen fuel plant or field stripping a gun than find herself stuck at a keyboard. Jack and Chandra have taught her many combat and technical skills, with her innate curiosity filling in the gaps.
Q. What are Joanna's like and dislikes?
Jo is an avid supporter and non-professional player of DeathMatch - 'Hey, if things had turned out a little different I coulda tried out for the Seattle Slayers'. She is intensely competitive, so as far as she's concerned DeathMatch is all about winning.
Jo also enjoys a variety of adventure sports - rock-climbing, Le Parkour (free running), dirt-biking and grav boarding (a mixture of surfing, skateboarding and skitching). As a result Jo has managed to have more than her fair share of bone-shattering accidents. As Jo likes to say, 'What's life without a little excitement?'
Jo's experiences with big business have lead her to be naturally distrustful of men in suits. 'What do I dislike? The Hypercorporations. I mean, sure there are some good guys out there, the ones that face up to their responsibilities, but in my line of work you get to see how lethal some of these companies can be. Not every cost of modern business shows up on the balance sheet. Those guys are interested in one thing, the bottom line. The law says they have to deliver for the shareholders, and if someone else gets their head stamped on in the chase for profits, well, that's business.'
Q. What skills and attributes does Joanna possess?
Joanna is a naturally skilled marksman, a lethal fighter and a mean pilot and driver.
Her technical skills stretch as far as wiring up a charge, picking a lock or hacking a basic system. All pretty practical stuff. Jo's not big on theory - like the rest of us she still has to concentrate when some researcher starts rattling off facts.
NOTE: Perfect Dark Zero is an origin story, detailing how Joanna Dark comes into contact with the Carrington Institute and its nemesis, the shadowy dataDyne corporation. By the time the events of the original Perfect Dark (Nintendo 64) take place, Joanna is a fully-fledged and accomplished operative of the Carrington Institute, skilled in hand-to-hand combat, marksmanship, defensive pistolcraft and counter-intelligence.
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